![]() ![]() "This wouldn't be an issue if everyone had fast Internet, however we sadly do not live in such a world." There's this thing called the obj and texture cache for a reason. "A lot of people these days are putting far too much Web Content (WebAudio, ogg, obj, custom textures etc.)" Warning: Nitpicking rant and counterarguments at OP. I and many others would be extremely grateful if you would consider implementing some form of control for Server Operators or Administration regarding such issues with PAC. There isn't even a log for Administrators or Server Operators to identify what belongs to who so they can deal with the offending players. This can potentially _scare off players as they feel the server they're playing on is too laggy for them to enjoy.Īs of right now, there is no way to limit the amount of web content one can have in their PAC and "wear" on a server, whether it be through the overall download size of all content combined, or a limit on how many WebAudio, ogg, obj, custom textures etc. ![]() This is a vicious circle too as those who do experience horrific pings on a server due to PAC will _accuse the Server itself for being the cause of "lag"_ when in actual fact it's not the server's fault at all but _the forced downloads of other player's PACs. Their ping can skyrocket up to 999+ ping, meaning they are unable to play on a server whatsoever. This wouldn't be an issue if everyone had fast Internet, however we sadly do not live in such a world.ĭue to people's misuse of PAC in such a fashion, those with slow Internet are unable to enjoy themselves as their bandwidth gets saturated with Web Content downloads from PAC. This Image should give you a good overview as to why we need such Control:Ī lot of people these days are putting far too much Web Content (WebAudio, ogg, obj, custom textures etc.) in their PACs, mostly by treating PAC as a music library and having all other clients download their content.
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